#pragma once
#include "../BoardGameBase/gameentityasset.h"
#include "BattleLineRegion.h"

class CBattleLineRegionManager :
	public CGameEntityAsset
{
private:

public:
	CBattleLineRegionManager(void);
	virtual ~CBattleLineRegionManager(void);

	void Init();
	void Update(float fTime);
	void Render();
	void Deinit();
};

